Dirt ShowDown

The formula of the game

50% Flatout

20% dust

20% fireworks

10% Dirt

Since the exit Flatout: Ultimate Carnage In the genre of racies for survival, a drought came. "Life -giving rain" from crumpled bumpers expected from Flatout 3 , But a ton of low -quality Bloom fell from heaven. And pairs of droplets Ridge Racer Unbounded It seemed obviously not enough for lovers to drive a hunt and wander a dozen competitors. And then the Dirt series suddenly spat on all its seriousness, stocked up with fireworks and went to entertain the people.

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Fools on the road

Serious motorsport, realistic behavior of the car on the road, meticulous physics – these have always been synonyms of racing under the dirt brand. And suddenly Showdown comes out – a distant relative, a whisper hooligan from the province. The mountains of tires fly apart like balloons, damage does not affect the running qualities of an iron horse, without collision and rumpled doors, no arrival is complete, and you do not even remember the brake pedal even on steep turns, casually staggering the bumper on the barriers.

Dirt: ShowDown, however, does not allow us to be non -scrutinating, like in Flatout – the driver does not pierce the windshield with his head at every opportunity, and the environment does not scatter to smithereens. And from machine guns, as in Crashday or Twisted Metal, They don't let me shoot here. Showdown does not aim to create a complete “chaos & Destakshn” on the highway – this is rather tractor races in the backyard, where several Rednecs sat behind the starchs of their downloads and began to break them into the trash under heavy rock.

► our happiness – rain and bad weather.

In one “Podolbaysky” mode, a dozen drivers on a huge platform hung each other, trying to shove opponents from the arena and cause them as much damage as possible; In another – on the site under the Bridge of Vincent Thomas they play the bouncer: the one whose trough is still won to turn the wheels. However, there are more professional types of races on decent sportsmen: a standard or a race for a breakfast, where every last car flies out of the highway every fifteen seconds.

For lovers of “gymnastics on wheels”, delicacies are prepared in the form of demonstrations in which you need to perform a number of consistent tasks as quickly as possible: to knock down boxes, gently at a bend, depict a circular skid around the object and finish as soon as possible (in the world of carports, such entertainment is called, it is called, If you are interested, Jimkhana). Well, the most arcade test was the arrival where we, as if in the game Zuma, should knock down boxes of certain colors: five green rockets, then five reds, and so on.

► Flame adds spectacity to what is happening.

Nitro is built into each car, the scale of which is replenished if you are more difficult to hit an opponent, and all the cars are endowed with a green strip of “health”. Only this strip is the only element that hints that your channel will fall apart from minute a minute. Two wagons racing at a speed of 200 km/h, it would seem that in a collision they should fly to screws and bolts, but not. At most – the bumper will remember. If you repeat the procedure many times, you can achieve the departed doors and a broken body, but on the running qualities of the accident are still not reflected. In extreme cases, the wheel falls off, but then it becomes problematic to go. Against the background of the same Flatout, which showed a realistic “crash” as seven years ago, in the showdown damage system seems fake. Literally to the very end of any pickuper or buggy, they retain a decent look, and the paint casts a varnish glitter, which reflects disco light filters.

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One rule – no rules

Thanks to simplified physics, it is much easier to drive a car than in the “license plate” of Dirt family – the car goes elementarily in a beautiful skid, there are no special problems with turns, and the race turns into a funny attraction with fireworks that brightly illuminate the track. On the poisonous colors of the iron box, we rush off the off -road with all the dope, knock down the useless pile of the barrels, cut the nitro and fly a springboard, on the sides of which the pillars of flame rise upward, so that in a second we rush with the bumper into the opponent going ahead. But, as already mentioned, Dirt – the game is not about destruction. All her charm is in pleasure from driving.

THIS IS INTERESTING: DIRT: ShowDown Subtit to match the game itself: along with licensed models (like the branded green “fiesta” of Ken Blok), monsters that have selected from the darkest depths of design fantasy are presented here. The hero of the room is a heevere assembled from scraps of exhaust pipes from which sinister flames of flame burst, but at the same time amusingly painted from a spray can in bright colors, as if over the design in a fit of passion of some kind of hippie out of the eighties.

► Even in standard mode on the highway, there is enough "incendiary".

At first, you have to drive along unrealistic dusty roads, but as you go, the game begins to flirt with a change of day and night, includes weather effects (shows, snow), and the tracks become brighter and less dusty. San Francisco's night landscapes are fascinated by bright lights and a festive, as if a New Year atmosphere, and on one of the tracks (apparently near the farm) you can see how people crowded around a burning barn. In terms of graphics, Codemasters continues to hold the brand – Dirt to this day remains one of the most beautiful racing series.

THIS IS INTERESTING: In Dirt: ShowDown there are more fireworks than for the New Year. A good half of the tracks is a pure carnival: in the sky, salutes fly into bright confetti, “fiery candles” break out of the bowels of the tracks, and the cars that have been smeared with all the colors do not understand that under the joyful hum of spectators and the enthusiastic fumes of the commentator.

► Snowman on the left is plotting something unkind ..

It’s real. It’s Damn Real

The extensive scatter of races, unfortunately, does not save the career regime. Competitions are still annoying soon, because each takes no more than five minutes, and the tracks and types of competitions are repeated too often. Interest in further passage is heated by cars – as before, as a reward for the first, second and third places, our piggy bank is replenished with ringing coins. If you do not take the main prize, respectively, there is not enough money for a new car and you will have to chase on the previous collapse, which is getting worse with regularly "fat" rivals. The stages are not connected in any way, and the duration of the career itself is not impressive – it seems that it is here only in order to familiarize the player with all the subtleties, to train, open access to all cars and send the duty to the multiplayer.

That's what the hottest contractions begin. To drive with real people, and not with computer blanks, is always more fun, and thanks to the Racenet system (an analogue of Autolog from Need for Speed), which is excellently automating the process of creating auto -posers with friends, you can settle for a long time on dusty routes DIRT: showDown. Well, by the way, in the future Racenet will grow to the level of a real social Rollino Casino network, uniting a Dirt, F1 and Grid line under one roof, and arcade showdown in this family does not look like an extra link.

► After the death of the machine, they turn into ghosts and go to heaven.

The Dirt series first crossed the demarcation line and challenged the genre of extreme races. And the experiment, I must admit, was a success. Showdown gives sensations that in recent years you can rarely experience in racing arcades. However, it does not copy the ideas of Flatout or Twisted Metal-in general, this is the same Dirt, only simplified, replacing expensive sportsmen to unremarkable collapses, and professional tracks to fenced areas in the backyard. A good choice for those who missed the "sharp".

Pleased
Sharped
  • An interesting bright style
  • Convenient multiplayer with your own social system
  • Fireworks inspiring on exploits
  • Boring career mode
  • The destruction of the environment is almost absent
  • The beaten cars look too "whole"
The main ratings

8/10

Gameplay

8/10

Graphics

9/10

Interface and management

7/10

Sound and music

"Achivka editors"
Tsar Mountain

Make a bunch in the arena of a little the size of Mamaev Kurgan.

Special ratings

5/10

Single game

Когда в сетевых играх присутствует одиночный режим «для галочки» — это хорошо. When single games are created with emphasis on multiplayer to the detriment of the “single” and at the same time, in order to enjoy network battles, they must be passed-this is somehow illogical.

10/10

Modes

In Dirt: Showdown, as in Greece to the financial crisis, there is literally everything: ordinary races, and racing “to fly”, and arcade fun, and cruel extreme battles on wheels.

Verdict
Site assessment

8.0

Great

Dirt: Showdown did not have a replacement for Flatout – its essence is not in the destruction of everything and the whole. But with the "license plate" line Dirt, she has little in common. Showdown – a game of extreme races in the backyard, in which they participate not for the sake of sports victory, but for the sake of thrill. A very interesting representative of Krashokonk, especially taking into account the acute lack of freshness in the genre.

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